Lemurs wouldn't reject achievements

When we first implemented requiring players to demonstrate mastery by providing evidence of their learning an achievement reviewer could either approve the achievement or reject it. Rejecting an achievement reset the achievement and required the player to submit all of their evidence again and so we introduced suspending achievements, which allowed players to correct their work without having to do it all over again.

With suspensions, we were able to shorten the feedback loop and allow players and achievement reviewers to enter into a dialog. The need for rejection was basically eliminated but we kept it around until today. 

 The last time Noah will be rejected! The last time Noah will be rejected!

Going forward, achievement reviewers will no longer be able to reject achievements.

Quick Tip: Use New Content to engage Learners

A great way to get your learners engaged in your Alludo program is by keeping the content in your program up-to-date and relevant. Rebecca has...

Read More

Beat the October Blues: Celebrate and Recognize Your Teachers and Staff

October can be a tough month for educators, motivation dips, energy runs low, and the “October Blues” start to set in.

Read More